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Upcoming Changes Coming to Ability Progression & Main Menu

06/23/2026

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Heads up, Stumblers! We’re gearing up for a major evolution in Stumble Guys with our 0.100.0 update, and we want you to be the first to know what’s on the horizon. This update introduces significant refinements to our core experience, including a complete refresh of the Main Menu and a streamlined approach to Ability progression.

This update is not yet fully rolled out and will be released globally in phases. We are sharing these details now to gather your feedback as we polish these features. Read on for a breakdown of the upcoming changes and how they’ll impact your gameplay.

⚡ Abilities Simplified
Abilities are becoming easier to understand, more rewarding to upgrade, and a much bigger part of the overall Stumble Guys experience.
The new system streamlines progression while ensuring every upgrade feels meaningful.

Hold Up! What's the TL;DR?

  • Abilities will progress through 9 levels instead of 15, making each upgrade feel more meaningful.
  • Ability upgrades will follow a single, clearer progression path instead of asking players to choose individual stat upgrades.
  • Existing ability progress will convert automatically, with no ability progress / power lost.
  • Players who already own abilities will receive 5,000 Ability Tokens to help continue upgrading in the new system.
  • Equipped abilities are now more visible and easier to access from the Main Menu.
  • A fresh Main Menu for a cleaner, more modern interface with abilities integrated into the core experience.

What's Changing?

Reduced Ability Levels
Abilities now progress through 9 levels instead of 15.
With fewer levels, each upgrade delivers a more noticeable improvement while maintaining overall progression strength.
 

Single Upgrade Path
Players no longer choose individual stat upgrades. This removes guesswork and makes every upgrade easier to understand
Instead:

  • Upgrades automatically improve one or more stats.
  • Higher-level upgrades provide increasingly impactful improvements.
  • Progression is clearer and easier to understand.

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Ability Conversion
No ability progress will be lost during the transition. Existing abilities will automatically convert to the new 9-level progression system. Your level may change, but your overall ability strength will remain aligned.
To help jump-start progression in the new system, players who already own abilities will receive:
5,000 Ability Tokens 

 

UI Improvements
The Ability experience has been refreshed across the game. New improvements include:

New unlock ceremonies

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New upgrade ceremonies
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Four visible ability slots directly on the Main Menu
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And more:

  • Clearer progression displays
  • Better visibility on where abilities can be obtained
  • Ability stats are now easier to read, with simple progress bars replacing hard-to-understand numbers.
  • Updated stat descriptions make each ability easier to understand at a glance. 

Ability Visual Variants 
Ability visual variants have been removed. Each ability now uses:

  • One icon
  • One visual identity
  • One gameplay presentation

This creates a more consistent experience both in menus and during gameplay.

What changes are being made to individual abilities?

Maxed out abilities no longer have additional effects. 

  • Removed for Banana, Invisibility, Briefcase, Hug & Volleyball.
  • Added from new level 1 as a base for Rake and Punch.

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Small balancing changes:
The following changes have been made to support the new progression system from Levels 1 to 9 and ensure it functions properly. 


Cooldown
To make cooldown upgrades feel more impactful, we have slightly increased the gap between the minimum and maximum cooldown values. As a result, some abilities now have approximately 1.5 seconds more cooldown at the new level 1. Affected abilities:
• Banana • Block Throw • Bouncing Ball • Briefcase • Chicken Bomb • Chop • Dice Roll      • Glider • Gust • Hook • Power Jump • Punch • Rake • Rewind • Shutdown • Slap • Slide  • Speed Gel • Spin • Spit • Sticky Bomb • Switch 
 

At the same time, we wanted to ensure that lower rarity abilities do not have excessively long cooldowns. Therefore, other abilities have had their cooldowns reduced by approximately 1.5 seconds at the new level 1. Affected Abilities:
         • Block Wall • Bolt • Hat Hop • Invisibility • Shield • Snowball 
 

Power 
We have slightly increased the power of some abilities at new Level 1, as certain abilities previously had effects that were difficult to notice at lower levels. To ensure these abilities continue to have meaningful progression, their maximum power has also been slightly increased. 
• Banana • Dice Roll • Gust • Invisibility • Power Jump • Punch • Slap • Slide • Snowball • Spit • Sticky Bomb 
 

This is not a specific balance update. These adjustments have been made to establish a stronger foundation for abilities and create a more consistent and coherent progression system. We will ensure abilities stay balanced and continually monitor them. 

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Check the Abilities Simplified FAQ

Main Menu Revamp
The Main Menu has received a fresh visual overhaul designed to better match the modern Stumble Guys style.
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What's New?

  • Updated button graphics
  • New dynamic background presentation
  • Cleaner visual hierarchy
  • Updated notification presentation
  • Ability loadout integrated directly into the Main Menu

Existing abilities will automatically convert to the new 9-level system. Your level may change, but your overall ability strength will remain aligned! No progress or power is lost.

Share Your Feedback

Please share your feedback, questions, concerns, and suggestions in this thread. Whether you’re excited, curious, unsure, or have specific thoughts, we want to hear what matters most to you.
We’ll be actively reviewing your comments and sharing them directly with the team as we prepare these updates for release.
Thanks for being part of the conversation. We’re excited for what’s ahead and can’t wait to keep improving.

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